You can use * for italics, ** for bold, and _ for underline. You can use # to create a heading, but headings must be in their own separate print() statements. If you wish to include the value of a variable in your text, use ${ }, e.g. ${pl.hp}
Enter below the text of the hyperlink to be printed...
Enter below the text of the hyperlink you wish to kill...
Enter below the filename of the image to be displayed (e.g. 'dog.jpg')...
Enter below how many seconds you wish to set the timer to...
Enter below the name of the room object you would like to create...
Enter below the name of the room object you would like to assign the action to (e.g. tv)...
Enter below the name of the action (e.g. watch)...
Enter below the name of the room object you would like to delete...
Enter below the name of the room object from which you wish to delete an action (e.g. tv)...
Enter below the name of the action you wish to delete (e.g. watch)...
Enter below the name of the inventory object you would like to create...
Enter below the name of the inventory object you would like to assign the action to (e.g. tv)...
Enter below the name of the action (e.g. watch)...
Enter below the name of the inventory object you would like to delete...
Enter below the name of the inventory object from which you wish to delete an action (e.g. tv)...
Enter below the name of the action you wish to delete (e.g. watch)...
Enter below the name of the variable you would like to make visible to the player in the STATISTICS tab...
pl.Enter below the unit with which you would like to display the statistic to the player, e.g. % ...
Enter below the name of the variable you would like to stop showing to the user as a statistic...
pl.Enter below the name of the variable whose value you would like to set or modify...
pl.Choose an operation to perform on the variable...
Enter the value.
Please choose all required exits from the list below...
IF...
(Example: IF pl.hp IS less than 100)
Please enter the coordinates of the room you would like to go to...
Please enter the coordinates of the room you would like to teleport the player to...
Please enter the name you would like the room to have on the map...
Please enter the text you would like to set the game title to...
Please enter below the name of the sound file you would like to play (e.g. 'thunder.mp3')...
Please enter below the name of the music file you would like to play (e.g. 'boss.mp3')...